Submitted by The Development Team on
Respected soldiers of Call of Combat,
Please allow us to shine some light on the development progress:
KaVa Gaming
As per the 1st of January 2013, KaVa Gaming has penetrated the global game production & publishing market. This sounds a lot cooler than what it actually means. Because in a nutshell what it means is that we have set up a company which provides us with a legal framework that allows us to develop and publish Call of Combat v2 without any hassle.
GDD: good progress is being made
Among other things, we are currently still working on the GDD (Game Design Document). There are several key features which still require careful consideration, weighing and discussion. The GDD will never really be finished as it is a dynamic document which will continuously be adapted while we develop the game. However, we do expect an acceptable version to be finished within two months.
No multi-story buildings
One of the latest developments while writing the GDD is the choice to not implement multi-story buildings. Extensive research and long discussions have led to this decision. It is a very interesting feature. But, looking at the effects on the game-play, quite complicated to implement properly. We went back to the roots of this idea and asked ourselves: "why did we think that this feature could have so much added value?". Well, quite simply put, because of its strategic value. The strategic value of having 'higher grounds' on a map is something CoC has never seen before. And eventhough we scrapped the idea of multi-story buildings, we would still love to implement a feature that creates such value. Therefore we have decided to do so by implementing terrain elevation. In our post about prototyping we have mentioned the use of terrain elevation briefly. This feature is far less complicated than multi-story buildings, but it pretty much achieves the same thing. Terrain elevation will require extensive testing.
New team members
As you might have noticed, we have began our search for enthusiasts who are willing to help out. So far we have registered all people who have offered their help and will make use of all these kind offers as best we can. Let us already introduce some of them. Martin has been aiding us for a while now, but we haven't properly introduced him yet. He has been invaluable to us to make us reflect on our choices, as well as structure our whole game design approach. Jovan is a keen developer that has offered to help with coding. His knowledge of development is obvious and it has been great to brainstorm with him about the biggest technical challenges ahead of us (think of things like multiplayer, cover, pathing, etc...). In the short term he will help set up some prototypes to test the feasibility of some ideas we've come up with. Last but not least Tijmen is helping out with development in general, but the back-end in particular. For example, you need to be able to authenticate, games need to be hosted, you need a matchmaking system and a way to store all the statistics. These things are all essential to make a working game!
Kick-off meeting
We have not forgotten about the kick-off meeting, and we hope you havent either! We will announce all specifics (date, brands of beer to be served, etc.) next week.
With great enthusiasm,
The Development Team
Florian & Erik